AI Insights · Timothy · April 2022
Top 5 iOS Card Battler Apps Performance in Lithuania: Q1 2022
Discover the performance metrics of the top 5 card battler apps on iOS in Lithuania during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the card battler genre on iOS in Lithuania witnessed fluctuating performance across its top 5 applications. Here’s a closer look at the trends in weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Mighty Party: Battle Heroes from Panoramik Games showed varied performance. Weekly revenue started at around $150, peaked at $221 in early February, and then declined to $34 by the end of March. Downloads followed a similar trend, starting strong at 436, peaking at 515 in the first week of January, and dropping to 71 by the last week of March. Active users saw a decrease from 1.5K to just under 800 over the quarter.
KONAMI’s Yu-Gi-Oh! Master Duel experienced modest activity. Weekly revenue hit a high of $147 in early February but tapered off to $4 by the end of March. Downloads started at 59 in late January, peaked at 78, and stabilized around 19 towards the end of the quarter. Active users saw an initial rise to 90 in early February, maintaining a steady figure around the 60s and 70s towards the quarter's end.
Hearthstone by Blizzard Entertainment displayed a steady but modest performance. Revenue peaked at $243 in the last week of December, with fluctuations around $100 to $185 for most of the quarter. Downloads remained low, with a high of 16 in mid-January and a low of 2 in early March. Active users saw a minor decline from 256 to 205 by the end of March.
Another title from KONAMI, Yu-Gi-Oh! Duel Links, showed mixed results. Revenue fluctuated, peaking at $47 in the last week of December and stabilizing around $22-$31 in March. Downloads were minimal, with a notable spike to 71 in late February. Active users increased from 23 to 66 in late February but dropped to 10 by late March.
Finally, Legends of Runeterra by Riot Games saw low revenue, peaking at $42 in early January and averaging around $12-$31 subsequently. Downloads were minimal, peaking at 13 in late December and falling to virtually zero by the end of March. Active users were also low, peaking at 36 in late December and dropping to zero by mid-March.
For more detailed insights and data on app performance, visit Sensor Tower.